I do have the "wow" factor when it comes to using "Second Life" as a social game, and as an educational tool, obviously I am part of the converted and speaking from the position of the converted.
I do realize, accept, however, that as convinced as I am, others are not and the arguments do need to be made for adoption and experimentation, and if not "Second Life" its equivalent, but thats for another day and another blog!
I saw this article about "Virtual Solutions to Real Problems", from the "Serious Games Initiative" and I was "wow"ed again!
This virtual video tour, see below for the actually video, looks at:
I do realize, accept, however, that as convinced as I am, others are not and the arguments do need to be made for adoption and experimentation, and if not "Second Life" its equivalent, but thats for another day and another blog!
I saw this article about "Virtual Solutions to Real Problems", from the "Serious Games Initiative" and I was "wow"ed again!
This virtual video tour, see below for the actually video, looks at:
- Eolus One, where a virtual world energy management system is reducing energy consumption in real-world buildings;
- Etopia Eco-village which showcases sustainable architecture and sustainable living;
- the Avatar Action Center that seeks to educate Second Life residents about sustainability issues and empower them to take action in their real lives; and
- Second Chance Trees where residents plant virtual trees that trigger the planting of endangered tree species worldwide.
Please do follow the link and read the article and of course take the tour !
